Industries

Industry first. Always.

Every engagement I take on starts with the operating reality of the business, not a generic framework. The strategy, technology and AI layer on top of that, in that order.

01

Theme Parks & Attractions

Capacity-constrained, weather-exposed, capital-intensive, and built on repeat visitation.

What's actually hard

Yield management across season passes, day tickets and packages. Loyalty that actually means something. CRM that respects ops reality.

Where I help

Customer growth strategy, loyalty and pass program design, CRM and lifecycle, AI use-case selection.

02

Tourism & Destinations

Long consideration cycles, fragmented partners, and demand shaped by forces well outside marketing's control.

What's actually hard

Aligning DMOs, operators and partners around a coherent customer view. Measuring what marketing actually contributes.

Where I help

Destination strategy, partner alignment, CRM and lifecycle architecture, data and measurement.

03

Live Entertainment

Perishable inventory at the most extreme. Every empty seat is gone forever.

What's actually hard

Pricing, packaging, dynamic offers, and lifecycle programs that keep pace with show-by-show demand.

Where I help

Commercial strategy, CRM and lifecycle, loyalty and membership, ticketing strategy.

04

Experiential & Location-Based Entertainment

New formats, new economics, and audiences who decide in days, not months.

What's actually hard

Sustained demand after the launch curve. Repeat-visit economics. Building a customer file that compounds.

Where I help

Launch strategy, growth and retention, lifecycle and loyalty, digital and commercial.

05

Travel-Adjacent Businesses

Hospitality, transport, F&B, retail and brands whose performance rises and falls with visitor flow.

What's actually hard

Connecting customer programs to the broader visitor economy. Earning a meaningful share of the trip wallet.

Where I help

Customer strategy, partnership design, lifecycle, loyalty interoperability.

06

Membership & Loyalty Businesses

Subscription, membership, and pass-based models where renewal is the whole game.

What's actually hard

Designing benefits that drive behavior, not just a price discount. Measuring what actually retains.

Where I help

Loyalty and membership design, lifecycle, retention strategy, value architecture.

Why these businesses are different

Experience businesses don't behave like product businesses.

Inventory is perishable. Demand is seasonal. Capacity is fixed. Weather and calendars shape revenue. The product is time, memory and the next visit.

That changes how you forecast, market, build loyalty, and measure success. Most playbooks borrowed from CPG, retail or SaaS quietly fail here.

I start where the business actually lives, and work outward from there.

Let's talk

Want a senior read on your category?

Most engagements start with a 30-minute conversation about what you're actually wrestling with.